![cities skylines roundabout builder cities skylines roundabout builder](https://4images.cgames.de/images/gamestar/226/cities-skylines-roundabout-builder_6072893.jpg)
- #CITIES SKYLINES ROUNDABOUT BUILDER MOD#
- #CITIES SKYLINES ROUNDABOUT BUILDER MODS#
- #CITIES SKYLINES ROUNDABOUT BUILDER PC#
- #CITIES SKYLINES ROUNDABOUT BUILDER WINDOWS#
On next time when I reproduce this issue I will upload required logs and my save game here – I sadly came into this issue after workarounding it. Maybe it can be temporary workaround also for original issue poster? It is beaming fine for me for few loads after checking those settings – however after some time problem is returning.
#CITIES SKYLINES ROUNDABOUT BUILDER MOD#
I am also affected by this bug but I noticed it is not pausing itself when I try to load game with loading screen mod "remove all citizens, pedestrians and recover from simulations errors" on save load.
#CITIES SKYLINES ROUNDABOUT BUILDER PC#
I am also using Manjaro, here are my PC specs. This second error seems related to a custom asset.Ĭould you verify the platform you're using to play the game and the game version you're using? I figure you're on Steam, but I cannot find references to the game version in your log. System.SystemException: Error running gmcs: Cannot find the specified fileĪt ( options, System.String fileNames) in :0Īt ( options, System.String fileNames) in :0Īt ( options, System.String fileName) in :0Īt .GenerateSerializers ( batch, cp) in :0Īt .RunSerializerGeneration (System.Object obj) in :0 Still don't know anything about the stacktrace or the reason for SIGABRT yet though. The LD_PRELOAD error is reportedly quite common with Steam games running on Linux and is usually safe to ignore. This usually indicatesĪ fatal error in the mono runtime or one of the native libraries Got a SIGABRT while executing native code. home/darthroe/.local/share/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/x86_64/libmono.so(+0x34c3d) ĮRROR: ld.so: object '/home/darthroe/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. home/darthroe/.local/share/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/x86_64/libmono.so(+0xd1086) home/darthroe/.local/share/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/x86_64/libmono.so(+0x91f55) The second I haven't seen before but seems unrelated to TMPE. The first is near identical to a different error someone else reported on the Discord server back on Tuesday. This were two stacktraces I was able to fine.
![cities skylines roundabout builder cities skylines roundabout builder](https://i.pinimg.com/originals/40/55/7a/40557afc743a25d88928617289e57673.jpg)
You haven't provided the TMPE.log, which might contain more information we need.
#CITIES SKYLINES ROUNDABOUT BUILDER WINDOWS#
People really appreciate your commitment even if they don't say it straight up, as linux is actually great at gaming and squishing last bit of performance from your pc, I compared how cities skylines ran on windows and it was very visible on performance end, I can't imagine switching back.Īnd mod is absolutely amazing, imo something like that is worth being included in main game.
![cities skylines roundabout builder cities skylines roundabout builder](https://i.ytimg.com/vi/tdSbbKpaKgA/hqdefault.jpg)
So thank you for actually trying to fix issue, dedicating your time to it and working on it.
#CITIES SKYLINES ROUNDABOUT BUILDER MODS#
I forgot to thank every developer who works to fix this mod on linux, many developers of mods that I meet with, most of the time straight say "Just get windows, it works fine on windows" _(short_ for "I never used linux as much Idk how it works but i am too ashamed to admit so i will "poor shame" user for using linux, and blame it on them" * i wouldn't had problems if they straight admit that, or say they have little time to understand what's happening, instead of acting like I specified)_